Predicting Success Factors of Video Game Titles and Companies

Johannes Pfau, Michael Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

What strategies, company organisations, and design decisions render video game titles successful and secure the survivability of a game development studio? These are important questions, subject to situational and contextual variation. Nevertheless, different approaches clearly make a major impact on the public reception or economical outcome of a video game project, thereby making the identification of these factors a critical inquiry for both academia, cultural institutions, and the games industry. This work aggregated 137 (ontology-, theory- and experience-driven) variables about 144 games from 76 companies located in the European game industries, and deployed machine learning to predict success criteria on a feasible level. The most important features from these models were extracted, presented, and validated using the expertise of three long-time industry professionals, highlighting the soundness and actuality of these factors. Among others, genre, game engines, business models and protagonist characteristics can highly impact a game’s reception and/or economic accomplishments.
Original languageEnglish
Title of host publicationInternational Conference on Entertainment Computing : ICEC 2022: Part of the Lecture Notes in Computer Science book series
Number of pages13
Volume13477
PublisherSpringer Verlag
Publication date2022
EditionLNCS
Pages269-282
DOIs
Publication statusPublished - 2022
SeriesLecture Notes in Computer Science
Volume13477
ISSN0302-9743

Artistic research

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