Predicting Success Factors of Video Game Titles and Companies

Johannes Pfau, Michael Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

What strategies, company organisations, and design decisions render video game titles successful and secure the survivability of a game development studio? These are important questions, subject to situational and contextual variation. Nevertheless, different approaches clearly make a major impact on the public reception or economical outcome of a video game project, thereby making the identification of these factors a critical inquiry for both academia, cultural institutions, and the games industry. This work aggregated 137 (ontology-, theory- and experience-driven) variables about 144 games from 76 companies located in the European game industries, and deployed machine learning to predict success criteria on a feasible level. The most important features from these models were extracted, presented, and validated using the expertise of three long-time industry professionals, highlighting the soundness and actuality of these factors. Among others, genre, game engines, business models and protagonist characteristics can highly impact a game’s reception and/or economic accomplishments.
OriginalsprogEngelsk
TitelInternational Conference on Entertainment Computing : ICEC 2022: Part of the Lecture Notes in Computer Science book series
Antal sider13
Vol/bind13477
ForlagSpringer Verlag
Publikationsdato2022
UdgaveLNCS
Sider269-282
DOI
StatusUdgivet - 2022
NavnLecture Notes in Computer Science
Vol/bind13477
ISSN0302-9743

Kunstnerisk udviklingsvirksomhed (KUV)

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