Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback

Jesper Juul, Begy Jason

Publications: Contribution to conferencePosterResearchpeer-review


The theories of game feel and juiciness claim that players will feel more competent, and that a game will be perceived as being of higher quality, when players are given large amounts of redundant audiovisual feedback in response to their actions. This poster describes a preliminary empirical study of this hypothesis. We created two mechanically identical versions of a game, one with only minimal feedback for player actions, and one with large amounts of redundant “juicy” feedback. On average, players
rated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.
Original languageEnglish
Publication dateAug 2016
Publication statusPublished - Aug 2016
EventFirst joint FDG/DiGRA Conference - Abertay University, Dundee, United Kingdom
Duration: 1 Aug 20165 Aug 2016


ConferenceFirst joint FDG/DiGRA Conference
LocationAbertay University
CountryUnited Kingdom
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