Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback

Jesper Juul, Begy Jason

Publikation: KonferencebidragPosterForskningpeer review

Resumé

The theories of game feel and juiciness claim that players will feel more competent, and that a game will be perceived as being of higher quality, when players are given large amounts of redundant audiovisual feedback in response to their actions. This poster describes a preliminary empirical study of this hypothesis. We created two mechanically identical versions of a game, one with only minimal feedback for player actions, and one with large amounts of redundant “juicy” feedback. On average, players
rated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.
OriginalsprogEngelsk
Publikationsdatoaug. 2016
StatusUdgivet - aug. 2016
BegivenhedFirst joint FDG/DiGRA Conference - Abertay University, Dundee, Storbritannien
Varighed: 1 aug. 20165 aug. 2016
http://www.digra.org/145807/

Konference

KonferenceFirst joint FDG/DiGRA Conference
LokationAbertay University
LandStorbritannien
ByDundee
Periode01/08/201605/08/2016
Internetadresse

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citer dette

Juul, J., & Jason, B. (2016). Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback. Poster session præsenteret på First joint FDG/DiGRA Conference, Dundee, Storbritannien.
Juul, Jesper ; Jason, Begy. / Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback. Poster session præsenteret på First joint FDG/DiGRA Conference, Dundee, Storbritannien.
@conference{2c55ba3650bd4df9b84caff4978a618b,
title = "Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback",
abstract = "The theories of game feel and juiciness claim that players will feel more competent, and that a game will be perceived as being of higher quality, when players are given large amounts of redundant audiovisual feedback in response to their actions. This poster describes a preliminary empirical study of this hypothesis. We created two mechanically identical versions of a game, one with only minimal feedback for player actions, and one with large amounts of redundant “juicy” feedback. On average, playersrated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.",
author = "Jesper Juul and Begy Jason",
year = "2016",
month = "8",
language = "English",
note = "First joint FDG/DiGRA Conference ; Conference date: 01-08-2016 Through 05-08-2016",
url = "http://www.digra.org/145807/",

}

Juul, J & Jason, B 2016, 'Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback' First joint FDG/DiGRA Conference, Dundee, Storbritannien, 01/08/2016 - 05/08/2016, .

Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback. / Juul, Jesper ; Jason, Begy.

2016. Poster session præsenteret på First joint FDG/DiGRA Conference, Dundee, Storbritannien.

Publikation: KonferencebidragPosterForskningpeer review

TY - CONF

T1 - Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback

AU - Juul, Jesper

AU - Jason, Begy

PY - 2016/8

Y1 - 2016/8

N2 - The theories of game feel and juiciness claim that players will feel more competent, and that a game will be perceived as being of higher quality, when players are given large amounts of redundant audiovisual feedback in response to their actions. This poster describes a preliminary empirical study of this hypothesis. We created two mechanically identical versions of a game, one with only minimal feedback for player actions, and one with large amounts of redundant “juicy” feedback. On average, playersrated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.

AB - The theories of game feel and juiciness claim that players will feel more competent, and that a game will be perceived as being of higher quality, when players are given large amounts of redundant audiovisual feedback in response to their actions. This poster describes a preliminary empirical study of this hypothesis. We created two mechanically identical versions of a game, one with only minimal feedback for player actions, and one with large amounts of redundant “juicy” feedback. On average, playersrated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.

M3 - Poster

ER -

Juul J, Jason B. Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback. 2016. Poster session præsenteret på First joint FDG/DiGRA Conference, Dundee, Storbritannien.