Abstract
The theories of game feel and juiciness claim that players will feel more competent, and that a game will be perceived as being of higher quality, when players are given large amounts of redundant audiovisual feedback in response to their actions. This poster describes a preliminary empirical study of this hypothesis. We created two mechanically identical versions of a game, one with only minimal feedback for player actions, and one with large amounts of redundant “juicy” feedback. On average, players
rated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.
rated the juicy game higher. At the same time, players performed worse in the juicy version. The results only partially support the hypotheses and show a need for further studies on the subject.
Originalsprog | Engelsk |
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Publikationsdato | aug. 2016 |
Status | Udgivet - aug. 2016 |
Begivenhed | First joint FDG/DiGRA Conference - Abertay University, Dundee, Storbritannien Varighed: 1 aug. 2016 → 5 aug. 2016 http://www.digra.org/145807/ |
Konference
Konference | First joint FDG/DiGRA Conference |
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Lokation | Abertay University |
Land/Område | Storbritannien |
By | Dundee |
Periode | 01/08/2016 → 05/08/2016 |
Internetadresse |
Kunstnerisk udviklingsvirksomhed (KUV)
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