Financial, Aesthetic and Cultural Independence: A Selective History of Independent Games

Jesper Juul, Dooley Murphy

Publikation: KonferencebidragKonferenceabstrakt til konferenceForskningpeer review

Abstract

Do independent video games exist, and how? By looking at the history of independent game festivals, this paper argues that independent game institutions have gone through
three main phases: 1) an early financially independent phase of focusing on the economic conditions of development, 2) an aesthetically independent phase where independent games acquire a specific style to become a distinct type of video game, and 3) a culturally independent phase where independent games are claimed to embody cultural and political change as well as a more healthy way of developing video games.
OriginalsprogEngelsk
Publikationsdato15 aug. 2018
StatusUdgivet - 15 aug. 2018
BegivenhedHistory of Games Conference 2018 - IT University of Copenhagen, Copenhagen, Danmark
Varighed: 16 aug. 201817 aug. 2018
https://gameconference.itu.dk/gameshistory.html

Konference

KonferenceHistory of Games Conference 2018
LokationIT University of Copenhagen
Land/OmrådeDanmark
ByCopenhagen
Periode16/08/201817/08/2018
Internetadresse

Kunstnerisk udviklingsvirksomhed (KUV)

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