Financial, Aesthetic and Cultural Independence: A Selective History of Independent Games

Jesper Juul, Dooley Murphy

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Do independent video games exist, and how? By looking at the history of independent game festivals, this paper argues that independent game institutions have gone through
three main phases: 1) an early financially independent phase of focusing on the economic conditions of development, 2) an aesthetically independent phase where independent games acquire a specific style to become a distinct type of video game, and 3) a culturally independent phase where independent games are claimed to embody cultural and political change as well as a more healthy way of developing video games.
Original languageEnglish
Publication date15 Aug 2018
Publication statusPublished - 15 Aug 2018
EventHistory of Games Conference 2018 - IT University of Copenhagen, Copenhagen, Denmark
Duration: 16 Aug 201817 Aug 2018


ConferenceHistory of Games Conference 2018
LocationIT University of Copenhagen
Internet address

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