Would You like Games with That Computer? Revisiting Early Game History & Culture with the Commodore 64

Jesper Juul, Laurel Carney

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

In this paper, we first document that most video games of the 1980s were published on home computers, and especially on the Commodore 64 (C64), but that home computers have been curiously sidelined in histories of early video games and game culture.

This raises a question: "What was the relation between home computers and games, or between computer and game culture in the 1980s?" Graeme Kirkpatrick’s study of UK game magazines argued that game culture became increasingly divorced from technical computer culture during the 1980s. But what does that history look like from the other side, through the lens of the C64?

To answer this, we study early advertisements for the C64 and show its promotion as a universal computer – heavily gendered - for the whole family, downplaying video games.

Then, examining early computer and game magazines, we argue that contrary to what previous research has reported, the late C64 period saw a renewed emphasis on programming as commercial software waned and the demoscene became popular.

Thus, the paper argues that the central role of home computers in early video game history and culture has been neglected, and that game and computer culture continually interacted during the history of the Commodore 64.
OriginalsprogEngelsk
TitelConference Proceedings of DiGRA 2023
Antal sider19
ForlagDiGRA Publishers
Publikationsdato23 jun. 2023
StatusUdgivet - 23 jun. 2023
BegivenhedDIGRA 2023: DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE - University of Sevilla, Sevilla, Spanien
Varighed: 19 jun. 202323 jun. 2023
https://easychair.org/smart-program/DiGRA2023/index.html

Konference

KonferenceDIGRA 2023: DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE
LokationUniversity of Sevilla
Land/OmrådeSpanien
BySevilla
Periode19/06/202323/06/2023
Internetadresse

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