@conference{62079dc0067911df925e000ea68e967b,
title = "Peephole Experiences: Field Experiments with Mixed Reality Hydroscopes in a Marine Centre",
abstract = "AbstractThis paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea ofPeepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a smallpart of a larger universe. The paper discusses the development and first evaluation of a concrete instanceof the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes tostudy a digital ocean universe with fish and other undersea phenomena. The design and evaluation of theHydroscope installation is discussed and issues for future design are outlined. Following this discussion, wemove to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction moregenerally and outline four central dimensions of peepholes: the senses, the social, the spatiality, andthe tangibility.",
keywords = "udstilling, oplevelsesdesign, marinecenter, interaktivt m{\o}bel, Exhibition, Experience design, Marine centre, Interactive furniture",
author = "Christian Dindler and Peter Krogh and Sofie Beck and Liselott Stenfelt and Nielsen, {Kaspar Rosengren} and Kaj Gr{\o}nb{\ae}k",
note = "Publiceret i {"}Proceeding DUX '07 Proceedings of the 2007 conference on Designing for User eXperiences{"} (ISBN: 978-1-60558-308-2). Article no. 20. This paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea of Peepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a small part of a larger universe. The paper discusses the development and first evaluation of a concrete instance of the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes to study a digital ocean universe with fish and other undersea phenomena. The design and evaluation of the Hydroscope installation is discussed and issues for future design are outlined. Following this discussion, we move to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction more generally and outline four central dimensions of peepholes: the senses, the social, the spatiality, and the tangibility. ; Designing for User Experience (DUX) ; Conference date: 08-10-2007 Through 10-10-2007",
year = "2007",
language = "English",
}