Abstract
Abstract
This paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea of
Peepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a small
part of a larger universe. The paper discusses the development and first evaluation of a concrete instance
of the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes to
study a digital ocean universe with fish and other undersea phenomena. The design and evaluation of the
Hydroscope installation is discussed and issues for future design are outlined. Following this discussion, we
move to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction more
generally and outline four central dimensions of peepholes: the senses, the social, the spatiality, and
the tangibility.
Original language | English |
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Publication date | 2007 |
Number of pages | 15 |
Publication status | Published - 2007 |
Event | Designing for User Experience (DUX) - Chigago, United States Duration: 8 Oct 2007 → 10 Oct 2007 |
Conference
Conference | Designing for User Experience (DUX) |
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Country/Territory | United States |
City | Chigago |
Period | 08/10/2007 → 10/10/2007 |
Keywords
- Exhibition
- Experience design
- Marine centre
- Interactive furniture
Artistic research
- No