Abstract
This paper describes the theory of experience orientation, which builds on the division of experiences in two categories: Goal-oriented and Omni-oriented. The theory comes from preliminary studies of userexperiences in a work-context, where I have found this distinction to be beneficial. In this paper I explain the theory behind it and the practical application of such a distinction when designing for an experience.
Original language | Danish |
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Publication date | 29 Mar 2012 |
Number of pages | 4 |
Publication status | Published - 29 Mar 2012 |
Externally published | Yes |
Artistic research
- No