Abstract
The interactive training equipment, TacTower, is aimed at supporting multiple elite athletes, such as handball players in training their micro-tactical skills in close-contact situations. It focuses on psychomotor abilities and trains the skills involved in reading the opponents’ actions and anticipating the outcome while reacting accordingly. The TacTower prototype will be demonstrated live, and here we summarize the main design issues, to give the reader a sense of how the elite sports context stands out from other interaction design domains. There is much potential for interaction design for the elite athletic community, as this domain holds interesting challenges while also inspiring relevant, new forms of interaction design for other domains.
Original language | English |
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Title of host publication | DIS 2010 Proceeding of the 8th ACM Conference on Designing Interactive Systems : August 16-20, 2010. Århus Denmark |
Editors | Kim Halskov, Marianne Graves Petersen |
Number of pages | 4 |
Place of Publication | Denmark |
Publisher | ACM SIGCHI Publishers |
Publication date | 16 Aug 2010 |
Pages | 412 |
Chapter | 415 |
ISBN (Print) | 978-1-4503-0103-9 |
Publication status | Published - 16 Aug 2010 |
Event | Designing Interactive Systems 2010 - Århus, Denmark Duration: 16 Aug 2010 → 20 Aug 2010 Conference number: 28 |
Conference
Conference | Designing Interactive Systems 2010 |
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Number | 28 |
Country/Territory | Denmark |
City | Århus |
Period | 16/08/2010 → 20/08/2010 |
Keywords
- Kinesthetic Interaction
- Kinesthetic Empathy Interaction
- social interaction
- playing field
- elite sports
- motivation
- team sports
- competition
- interaction space
Artistic research
- No