Kinesthetic Interaction: Revealing the bodily Potential in Interaction Design

Maiken Hillerup Fogtmann, Jonas Fritsch, Karen Johanne Kortbek

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Within the Human-Computer Interaction community there is a growing interest in designing for the whole body in interaction design. The attempts aimed at addressing the body have very different outcomes spanning from theoretical arguments for understanding the body in the design process, to more practical examples of designing for bodily potential. This paper presents Kinesthetic Interaction as a unifying concept for describing the body in motion as a foundation for designing interactive systems. Based on the theoretical foundation for Kinesthetic Interaction, a conceptual framework is introduced to reveal bodily potential in relation to three design themes - kinesthetic development, kinesthetic means and kinesthetic disorder; and seven design parameters - engagement, sociality, movability, explicit motivation, implicit motivation, expressive meaning and kinesthetic empathy. The framework is a tool to be utilized when analyzing existing designs, as well as developing designs exploring new ways of designing kinesthetic interactions.
Original languageEnglish
Title of host publicationProceedings of the 20th Australasian Conference on Computer-Human Interaction:Designing for Habitus and Habitat
EditorsFrank Vetere, Connor Graham, Christine Satchell
Number of pages8
PublisherACM Press
Publication date2008
Pages89-96
ISBN (Print)0-9803063-4-5
Publication statusPublished - 2008
EventOZCHI 2008 Australasian Computer-Human Interaction Conference. - Cairns, Australia
Duration: 8 Dec 200812 Dec 2008

Conference

ConferenceOZCHI 2008 Australasian Computer-Human Interaction Conference.
Country/TerritoryAustralia
CityCairns
Period08/12/200812/12/2008

Keywords

  • Kinesthetic Interaction
  • interaction design

Artistic research

  • No

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