Game Analytics: The Basics

Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa

Publications: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Abstract

Developing a profitable game in today’s market is a challenging endeavor. Thousands of commercial titles are published yearly, across a number of hardware platforms and distribution channels, all competing for players’ time and attention, and the game industry is decidedly competitive. In order to effectively develop games, a variety of tools and techniques from e.g. business practices, project management to user testing have been developed in the game industry, or adopted and adapted from other IT sectors. One of these methods is analytics, which in recent years has decidedly impacted on the game industry and game research environment.
Original languageEnglish
Title of host publicationGame Analytics : Maximizing the Value of Player Data
EditorsMagy Seif El-Nasr, Anders Drachen, Alessandro Canossa
Number of pages28
Place of PublicationLondon
PublisherSpringer
Publication date2013
Pages13-40
Chapter2
ISBN (Print)978-1-4471-4768-8
ISBN (Electronic)978-1-4471-4769-5
DOIs
Publication statusPublished - 2013
Externally publishedYes

Artistic research

  • No

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