Fictional Emotions within Emotion Driven Design

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Abstract

The aim of this paper is to address imaginative experiences of emotions by drawing Kendall Walton’s theory of make-believe. Moreover, we use a design case as means for investigating how a child’s felt emotions towards a hospital situation relates to his or her imaginative experiences of emotions towards a fictive character in a computer game simulating the real-world situation. In so doing, we contribute with new insights to existing theories of emotions in design, which tend to focus narrowly on felt and measurable emotions.
Original languageEnglish
Publication date24 Mar 2012
Number of pages16
Publication statusPublished - 24 Mar 2012

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