Abstract
The aim of this paper is to address imaginative experiences of emotions by drawing Kendall Walton’s theory of make-believe. Moreover, we use a design case as means for investigating how a child’s felt emotions towards a hospital situation relates to his or her imaginative experiences of emotions towards a fictive character in a computer game simulating the real-world situation. In so doing, we contribute with new insights to existing theories of emotions in design, which tend to focus narrowly on felt and measurable emotions.
Original language | English |
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Publication date | 24 Mar 2012 |
Number of pages | 16 |
Publication status | Published - 24 Mar 2012 |
Artistic research
- No