Abstract
In recent years, the gaming industry has grown up and digital games have become more complex products. With this maturity comes an increasing need for formal playtesting methods from user research and scientific methods from academia. Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games. This panel gathers game user research industry and academic experts for discussing current methodological advancements and future challenges in playtesting, usability, playability evaluation, and general game user research.
Original language | English |
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Title of host publication | Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 |
Number of pages | 4 |
Publisher | ceur workshop proceedings |
Publication date | 2010 |
Publication status | Published - 2010 |
Externally published | Yes |
Event | Interaktive Kulturen 2010 : Entertainment Interfaces Track - Duisburg, Germany Duration: 12 Sept 2010 → 15 Sept 2010 https://muc2010.interactivesystems.info/Entertainment_Interfaces |
Conference
Conference | Interaktive Kulturen 2010 |
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Country/Territory | Germany |
City | Duisburg |
Period | 12/09/2010 → 15/09/2010 |
Internet address |
Series | Proceedings of the Entertainment Interfaces Track 2010 Interaktive Kulturen, 12--15 September |
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Artistic research
- No