Bringing Digital Games to User Research and User Experience

Lennart Nacke, Jörg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, Thomas Immich

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

In recent years, the gaming industry has grown up and digital games have become more complex products. With this maturity comes an increasing need for formal playtesting methods from user research and scientific methods from academia. Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games. This panel gathers game user research industry and academic experts for discussing current methodological advancements and future challenges in playtesting, usability, playability evaluation, and general game user research.
Original languageEnglish
Title of host publication Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
Number of pages4
Publisherceur workshop proceedings
Publication date2010
Publication statusPublished - 2010
Externally publishedYes
EventInteraktive Kulturen 2010
: Entertainment Interfaces Track
- Duisburg, Germany
Duration: 12 Sept 201015 Sept 2010
https://muc2010.interactivesystems.info/Entertainment_Interfaces

Conference

ConferenceInteraktive Kulturen 2010
Country/TerritoryGermany
CityDuisburg
Period12/09/201015/09/2010
Internet address
SeriesProceedings of the Entertainment Interfaces Track 2010 Interaktive Kulturen, 12--15 September

Artistic research

  • No

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