Bringing Digital Games to User Research and User Experience

Lennart Nacke, Jörg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, Thomas Immich

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

In recent years, the gaming industry has grown up and digital games have become more complex products. With this maturity comes an increasing need for formal playtesting methods from user research and scientific methods from academia. Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games. This panel gathers game user research industry and academic experts for discussing current methodological advancements and future challenges in playtesting, usability, playability evaluation, and general game user research.
OriginalsprogEngelsk
Titel Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
Antal sider4
Forlagceur workshop proceedings
Publikationsdato2010
StatusUdgivet - 2010
Udgivet eksterntJa
BegivenhedInteraktive Kulturen 2010
: Entertainment Interfaces Track
- Duisburg, Tyskland
Varighed: 12 sep. 201015 sep. 2010
https://muc2010.interactivesystems.info/Entertainment_Interfaces

Konference

KonferenceInteraktive Kulturen 2010
Land/OmrådeTyskland
ByDuisburg
Periode12/09/201015/09/2010
Internetadresse
NavnProceedings of the Entertainment Interfaces Track 2010 Interaktive Kulturen, 12--15 September

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citationsformater