Abstract
In recent years, the gaming industry has grown up and digital games have become more complex products. With this maturity comes an increasing need for formal playtesting methods from user research and scientific methods from academia. Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games. This panel gathers game user research industry and academic experts for discussing current methodological advancements and future challenges in playtesting, usability, playability evaluation, and general game user research.
Originalsprog | Engelsk |
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Titel | Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 |
Antal sider | 4 |
Forlag | ceur workshop proceedings |
Publikationsdato | 2010 |
Status | Udgivet - 2010 |
Udgivet eksternt | Ja |
Begivenhed | Interaktive Kulturen 2010 : Entertainment Interfaces Track - Duisburg, Tyskland Varighed: 12 sep. 2010 → 15 sep. 2010 https://muc2010.interactivesystems.info/Entertainment_Interfaces |
Konference
Konference | Interaktive Kulturen 2010 |
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Land/Område | Tyskland |
By | Duisburg |
Periode | 12/09/2010 → 15/09/2010 |
Internetadresse |
Navn | Proceedings of the Entertainment Interfaces Track 2010 Interaktive Kulturen, 12--15 September |
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Kunstnerisk udviklingsvirksomhed (KUV)
- Nej