Abstract
This paper presents a case study based on an innovative collaborative, game-based approach to urban planning utilizing mixed and augmented reality techniques. Modern urban planning involves a wide variety of interests and individuals, consequently new methods and tools are needed to assure the active involvement of all parties in the planning process. The Harbour Game is a debating game employing visual tracking and pattern recognition to superimpose information, e.g. 3-dimensional models, text, and photos on physical artefacts facilitating the understanding of complex relations in urban planning. The paper discusses the Harbour Game as an innovative approach to urban planning and the technology used in the Harbour Game in relation to similar approaches.
Original language | English |
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Title of host publication | Ikke angivet |
Number of pages | 16 |
Publisher | CUPUM |
Publication date | 2005 |
Publication status | Published - 2005 |
Event | CUPUM 05, Computers in Urban Planning and Urban Management conference - London, United Kingdom Duration: 30 Jun 2010 → … |
Conference
Conference | CUPUM 05, Computers in Urban Planning and Urban Management conference |
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Country/Territory | United Kingdom |
City | London |
Period | 30/06/2010 → … |
Artistic research
- No