A Mixed Reality Game for Urban Planning

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Abstract

This paper presents a case study based on an innovative collaborative, game-based approach to urban planning utilizing mixed and augmented reality techniques. Modern urban planning involves a wide variety of interests and individuals, consequently new methods and tools are needed to assure the active involvement of all parties in the planning process. The Harbour Game is a debating game employing visual tracking and pattern recognition to superimpose information, e.g. 3-dimensional models, text, and photos on physical artefacts facilitating the understanding of complex relations in urban planning. The paper discusses the Harbour Game as an innovative approach to urban planning and the technology used in the Harbour Game in relation to similar approaches.
Original languageEnglish
Title of host publicationIkke angivet
Number of pages16
PublisherCUPUM
Publication date2005
Publication statusPublished - 2005
EventCUPUM 05, Computers in Urban Planning and Urban Management conference - London, United Kingdom
Duration: 30 Jun 2010 → …

Conference

ConferenceCUPUM 05, Computers in Urban Planning and Urban Management conference
Country/TerritoryUnited Kingdom
CityLondon
Period30/06/2010 → …

Artistic research

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