Interaction Technology for Collective and Psychomotor Training in Sports

Publikation: KonferencebidragPaperForskningpeer review

Resumé

The paper introduces a novel pervasive computing based training concept aimed at elite sports. The concept goes beyond interactive sports equipments that are either individual or multiuser with a common display requiring participant’s focus. These types of equipments are unable to support the kinesthetic empathic elements inherently present within open sports. To put focus on collective training, we draw inspiration from Kinesthetic Empathy Interaction in designing the collective training equipment, TacTowers. The TacTowers prototype is aimed at supporting athletes, particularly team handball players, in honing their psychomotor skills, in particular anticipation and decision making skills, in the one-on-one confrontation. TacTowers is a sensor-actuator based system, with LED lights and no screen-based display. It is placed between the players in order to reintroduce the kinesthetic empathic element in the interaction, specific to the sport. We present and discuss results of tests with two elite handball teams. We see prospects for applying the concept for entertaining movement-stimulating games at schools or leisure sports environments.
OriginalsprogEngelsk
Publikationsdato10 nov. 2011
Antal sider8
StatusUdgivet - 10 nov. 2011
Begivenhed8th International Conference on Advances in Computer Entertainment Technology - Lisbon, Portugal
Varighed: 8 nov. 201111 nov. 2011
Konferencens nummer: 8

Konference

Konference8th International Conference on Advances in Computer Entertainment Technology
Nummer8
LandPortugal
ByLisbon
Periode08/11/201111/11/2011

Emneord

  • design,
  • interaction design
  • kinesthetic empathy

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citer dette

Ludvigsen, M., Fogtmann, M. H., & Grønbæk, K. (2011). Interaction Technology for Collective and Psychomotor Training in Sports. Afhandling præsenteret på 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal.
Ludvigsen, Martin ; Fogtmann, Maiken Hillerup ; Grønbæk, Kaj. / Interaction Technology for Collective and Psychomotor Training in Sports. Afhandling præsenteret på 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal.8 s.
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title = "Interaction Technology for Collective and Psychomotor Training in Sports",
abstract = "The paper introduces a novel pervasive computing based training concept aimed at elite sports. The concept goes beyond interactive sports equipments that are either individual or multiuser with a common display requiring participant’s focus. These types of equipments are unable to support the kinesthetic empathic elements inherently present within open sports. To put focus on collective training, we draw inspiration from Kinesthetic Empathy Interaction in designing the collective training equipment, TacTowers. The TacTowers prototype is aimed at supporting athletes, particularly team handball players, in honing their psychomotor skills, in particular anticipation and decision making skills, in the one-on-one confrontation. TacTowers is a sensor-actuator based system, with LED lights and no screen-based display. It is placed between the players in order to reintroduce the kinesthetic empathic element in the interaction, specific to the sport. We present and discuss results of tests with two elite handball teams. We see prospects for applying the concept for entertaining movement-stimulating games at schools or leisure sports environments.",
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Ludvigsen, M, Fogtmann, MH & Grønbæk, K 2011, 'Interaction Technology for Collective and Psychomotor Training in Sports', Paper fremlagt ved 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal, 08/11/2011 - 11/11/2011.

Interaction Technology for Collective and Psychomotor Training in Sports. / Ludvigsen, Martin; Fogtmann, Maiken Hillerup; Grønbæk, Kaj.

2011. Afhandling præsenteret på 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal.

Publikation: KonferencebidragPaperForskningpeer review

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AU - Grønbæk, Kaj

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N2 - The paper introduces a novel pervasive computing based training concept aimed at elite sports. The concept goes beyond interactive sports equipments that are either individual or multiuser with a common display requiring participant’s focus. These types of equipments are unable to support the kinesthetic empathic elements inherently present within open sports. To put focus on collective training, we draw inspiration from Kinesthetic Empathy Interaction in designing the collective training equipment, TacTowers. The TacTowers prototype is aimed at supporting athletes, particularly team handball players, in honing their psychomotor skills, in particular anticipation and decision making skills, in the one-on-one confrontation. TacTowers is a sensor-actuator based system, with LED lights and no screen-based display. It is placed between the players in order to reintroduce the kinesthetic empathic element in the interaction, specific to the sport. We present and discuss results of tests with two elite handball teams. We see prospects for applying the concept for entertaining movement-stimulating games at schools or leisure sports environments.

AB - The paper introduces a novel pervasive computing based training concept aimed at elite sports. The concept goes beyond interactive sports equipments that are either individual or multiuser with a common display requiring participant’s focus. These types of equipments are unable to support the kinesthetic empathic elements inherently present within open sports. To put focus on collective training, we draw inspiration from Kinesthetic Empathy Interaction in designing the collective training equipment, TacTowers. The TacTowers prototype is aimed at supporting athletes, particularly team handball players, in honing their psychomotor skills, in particular anticipation and decision making skills, in the one-on-one confrontation. TacTowers is a sensor-actuator based system, with LED lights and no screen-based display. It is placed between the players in order to reintroduce the kinesthetic empathic element in the interaction, specific to the sport. We present and discuss results of tests with two elite handball teams. We see prospects for applying the concept for entertaining movement-stimulating games at schools or leisure sports environments.

KW - design,

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Ludvigsen M, Fogtmann MH, Grønbæk K. Interaction Technology for Collective and Psychomotor Training in Sports. 2011. Afhandling præsenteret på 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal.