The Impact of Playing Commercial Video Games on Learning in Young Children: An exploratory study

Allan Fowler, Alessandro Canossa, Keith Nesbitt

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods. However, some of this interest also stems from the observations of large numbers of children that play video games. This paper finds that children can learn basic construction skills from playing a video game called World of Goo. The study also employed novel eye-tracking technology to measure endogenous eye blinks and eye gaze fixations. Measures of both these indicators of cognitive processing further suggested that children in the study learned to play the two video games, World of Goo and Bad Piggies. Overall, the results of the study provide further support of the potential for children to learn by playing commercial video games. 1
Original languageEnglish
Title of host publicationProceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015)
Number of pages9
Volume167
Publication date2015
Pages15-23
Publication statusPublished - 2015
Externally publishedYes
Event11th Australasian Conference on Interactive Entertainment (IE 2015) - Sydney, Australia
Duration: 27 Jan 201530 Jan 2015

Conference

Conference11th Australasian Conference on Interactive Entertainment (IE 2015)
Country/TerritoryAustralia
CitySydney
Period27/01/201530/01/2015

Artistic research

  • No

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