Abstract
The paper develops an approach of playing and gaming activities through the perspective of both activities as mood activities . The point of departure is that a game - is a tool with which we, through our practices, achieve different moods. This based on an empirical study of children's everyday lives, where the differences emerge through actual practices, i.e. through the creation of meaning in the specific situations. The overall argument is that it is not that important whether it is a playing or a gaming activity - it is however crucial to be aware of how moods occur and what their optimal conditions are. Following Lave and Wenger (1991), participation in particular is essential. Learning this, the community of practice becomes crucial for learning the meanings of different moods as they emerge through because it is through the shared practices it becomes possible. This perspective has two dimensions: practices and moods. Practice is the concept of all the doing in the activities. Moods are the particular concept of sense and feeling of being, which is what we are drawn to when we are playing or gaming.
Originalsprog | Engelsk |
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Titel | 7th European Conference on Games Based Learning, ECGBL 2013 |
Redaktører | C.V. de Carvalho, P. Excudeiro |
Antal sider | 7 |
Vol/bind | 1 |
Forlag | Academic Conferences and Publishing International |
Publikationsdato | 1 dec. 2013 |
Sider | 261-268 |
ISBN (Trykt) | 978-1-909507-63-0 |
ISBN (Elektronisk) | 978-1-909507-65-4 |
Status | Udgivet - 1 dec. 2013 |
Udgivet eksternt | Ja |
Begivenhed | The 7th European Conference on Games Based Learning - Instituto Superior de Engenharia do Porto (ISEP), Porto, Portugal Varighed: 3 okt. 2013 → 4 okt. 2013 Konferencens nummer: 7 http://academic-conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm |
Konference
Konference | The 7th European Conference on Games Based Learning |
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Nummer | 7 |
Lokation | Instituto Superior de Engenharia do Porto (ISEP) |
Land/Område | Portugal |
By | Porto |
Periode | 03/10/2013 → 04/10/2013 |
Internetadresse |
Emneord
- Children
- Gaming
- Moods
- Playing
- Practices
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej