Computational Material: Rapid Prototyping of Knitted Structures

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Resumé

his thesis shows how architects can use Rapid Prototyping and what the advantages and disadvantages are in different manipulations of the tool. Chapter two attempts to chart a road map of the rapid prototyping media. The data were drawn from a number of first hand experiments conducted by the author as well as by colleagues in MIT School of Architecture and Harvard Graduate School of Design, and in actual practice. The whole research lies on the boundary between virtual and real, on physical prototyping from a digital file. Digital prototyping and manual prototyping are mentioned only as references. The research offers examples of manipulations of the media and conclude that rapid prototyping in preliminary stages of design is most appropriate when used in what is defined as Direct CAD (Computer Aided Design) with Direct CAM (Computer Aided Manufacturing). Furthermore, it identifies Semi -Direct CAD with Direct CAM as the manipulation most commonly used by architects. This manipulation is useful for presentation models but not very useful in early stages where ideas are less definite. This is the reason why rapid prototyping is generally considered inappropriate for early stages of architectural design. Instead of analyzing Rapid Prototyping technology this work concentrates on the process that involves Rapid Prototyping in new ways in design . It aims to stimulate the designer's imagination when thinking about three -dimensional design, design in motion and design at the interface between people and architecture, for example, chairs and kitchens. In this context Rapid Prototyping becomes merely a vehicle by which the architect explores the design process. Rapid Prototyping is proposed as a media to escape the limitation imposed by flat screen representation in what is defined as true three dimensional digital design. This technology was invented in engineering to increase design and manufacturing process performances.
OriginalsprogEngelsk
TitelArchitecture and Stages in the Experience City
ForlagInstitut for Arkitektur og Medieteknologi
Publikationsdato2009
StatusUdgivet - 2009
BegivenhedArchitecture and stages of the experience city - Aalborg, Danmark
Varighed: 4 sep. 20094 sep. 2009

Konference

KonferenceArchitecture and stages of the experience city
LandDanmark
ByAalborg
Periode04/09/200904/09/2009
AndetArkitektur, performativitet

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citer dette

Palz, N., & Ramsgaard Thomsen, M. (2009). Computational Material: Rapid Prototyping of Knitted Structures. I Architecture and Stages in the Experience City Institut for Arkitektur og Medieteknologi.
Palz, Norbert ; Ramsgaard Thomsen, Mette. / Computational Material: Rapid Prototyping of Knitted Structures. Architecture and Stages in the Experience City. Institut for Arkitektur og Medieteknologi, 2009.
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Palz, N & Ramsgaard Thomsen, M 2009, Computational Material: Rapid Prototyping of Knitted Structures. i Architecture and Stages in the Experience City. Institut for Arkitektur og Medieteknologi, Architecture and stages of the experience city, Aalborg, Danmark, 04/09/2009.

Computational Material: Rapid Prototyping of Knitted Structures. / Palz, Norbert; Ramsgaard Thomsen, Mette.

Architecture and Stages in the Experience City. Institut for Arkitektur og Medieteknologi, 2009.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

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Palz N, Ramsgaard Thomsen M. Computational Material: Rapid Prototyping of Knitted Structures. I Architecture and Stages in the Experience City. Institut for Arkitektur og Medieteknologi. 2009