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What is it like to be a Danish Game Maker? What the Game Industry in Denmark tells us about Game Production

Publications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review

Abstract

This presentation provides the first production studies account of Danish game makers, an overlooked but significant regional part of the Western game industries. We focus on three issues: The history of the Danish games industry show that the often-invoked demoscene does not explain the relative success of Nordic game industries; that Danish game makers consider aesthetic independence - creating new kinds of games - more important than being financially independent or making games as cultural statements; and finally, that Danish game developers are ambivalent about growth, often emphasizing merely paying the rent or the importance of a good workplace. The presentation thus provides a key understanding of an under- researched region with emphasis on its history, its cultural status as product and culture, and the self-identification of game makers with broader implications for research on game production studies on 'indies', and commercial game makers.
Original languageEnglish
Title of host publicationAbstract Proceedings of DiGRA 2024 Conference : Playgrounds
Publication date30 Sept 2024
Publication statusPublished - 30 Sept 2024
EventDiGRA Conference 2024: Playgrounds - Guadalajara, Jalisco, Mexico
Duration: 1 Jul 2024 → 5 Jul 2024
http://digraconference2024.org/

Conference

ConferenceDiGRA Conference 2024
Country/TerritoryMexico
CityGuadalajara, Jalisco
Period01/07/2024 → 05/07/2024
Internet address

Artistic research

  • No

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