Abstract
This presentation provides the first production studies account of Danish game makers, an overlooked but significant regional part of the Western game industries. We focus on three issues: The history of the Danish games industry show that the often-invoked demoscene does not explain the relative success of Nordic game industries; that Danish game makers consider aesthetic independence - creating new kinds of games - more important than being financially independent or making games as cultural statements; and finally, that Danish game developers are ambivalent about growth, often emphasizing merely paying the rent or the importance of a good workplace. The presentation thus provides a key understanding of an under- researched region with emphasis on its history, its cultural status as product and culture, and the self-identification of game makers with broader implications for research on game production studies on 'indies', and commercial game makers.
| Original language | English |
|---|---|
| Title of host publication | Abstract Proceedings of DiGRA 2024 Conference : Playgrounds |
| Publication date | 30 Sept 2024 |
| Publication status | Published - 30 Sept 2024 |
| Event | DiGRA Conference 2024: Playgrounds - Guadalajara, Jalisco, Mexico Duration: 1 Jul 2024 → 5 Jul 2024 http://digraconference2024.org/ |
Conference
| Conference | DiGRA Conference 2024 |
|---|---|
| Country/Territory | Mexico |
| City | Guadalajara, Jalisco |
| Period | 01/07/2024 → 05/07/2024 |
| Internet address |
Artistic research
- No
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