TY - CHAP
T1 - Games are Political
T2 - Challenging municipal collaborative practices for sustainable urban transition through game co-design
AU - Eriksen, Mette Agger
AU - Hellström Reimer, Maria
AU - Toftager Larsen, Majken
PY - 2019/11
Y1 - 2019/11
N2 - This chapter draws on experiences and lessons learned from a process of hands-on, reflective game co-design process. The case study was a part of the Urban Transition Öresund project (2012-14) which involved urban researchers, professional game designers, and civil servants working with complex, cross-sector urban planning tasks in four municipalities in Scandinavia. The process included framing, co-designing, testing and playing the “Urban Transition” game – explored in various real-world urban planning processes focusing on sustainable development. By analysing four co-design and play-testing situations from the game co-designing process, the chapter aims to elaborate on games as formats for collaboration, negotiation and mutual learning. The main claim is that games are political – in the sense that they can re-open taken-for-granted urban planning themes by drawing attention to value foundations and rules; can reveal assumptions about others by actualizing tensions and conflicts; and can challenge current and future municipal practices by highlighting situated, socio-material and collaborative interactions. Therefore, in urban planning processes aimed at sustainable development, games and game co-designing should not be seen as de-politicized quick fixes but rather as political platforms for agonistic yet vital negotiation.
AB - This chapter draws on experiences and lessons learned from a process of hands-on, reflective game co-design process. The case study was a part of the Urban Transition Öresund project (2012-14) which involved urban researchers, professional game designers, and civil servants working with complex, cross-sector urban planning tasks in four municipalities in Scandinavia. The process included framing, co-designing, testing and playing the “Urban Transition” game – explored in various real-world urban planning processes focusing on sustainable development. By analysing four co-design and play-testing situations from the game co-designing process, the chapter aims to elaborate on games as formats for collaboration, negotiation and mutual learning. The main claim is that games are political – in the sense that they can re-open taken-for-granted urban planning themes by drawing attention to value foundations and rules; can reveal assumptions about others by actualizing tensions and conflicts; and can challenge current and future municipal practices by highlighting situated, socio-material and collaborative interactions. Therefore, in urban planning processes aimed at sustainable development, games and game co-designing should not be seen as de-politicized quick fixes but rather as political platforms for agonistic yet vital negotiation.
KW - Game co-designing
KW - Urban planning
KW - Sustainable development and transition
KW - Games are political
KW - Challenging current municipal practices
KW - Mutual learning
U2 - https://doi.org/10.4324/9780429441325
DO - https://doi.org/10.4324/9780429441325
M3 - Book chapter
SP - 32
EP - 46
BT - The Routledge Companion to Games in Architecture and Urban Planning
A2 - Brkovic Dodig, Marta
A2 - N. Groat, Linda
PB - Routledge Taylor & Francis group
CY - New York
ER -