Player Modeling using Self-Organization in Tomb Raider: Underworld

Alessandro Canossa, A. Drachen, G. Yannakakis

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Original languageEnglish
Title of host publicationProceedings of IEEE Computational Intelligence in Games (CIG) 2009
PublisherIEEE Publishers
Publication date2009
Pages1-8
Publication statusPublished - 2009
EventPlayer Modeling using Self-Organization in Tomb Raider: Underworld - Milan, Italy
Duration: 30 Jun 2010 → …

Conference

ConferencePlayer Modeling using Self-Organization in Tomb Raider: Underworld
CountryItaly
CityMilan
Period30/06/2010 → …

Artistic research

  • No

Cite this

Canossa, A., Drachen, A., & Yannakakis, G. (2009). Player Modeling using Self-Organization in Tomb Raider: Underworld. In Proceedings of IEEE Computational Intelligence in Games (CIG) 2009 (pp. 1-8). IEEE Publishers.
Canossa, Alessandro ; Drachen, A. ; Yannakakis, G. / Player Modeling using Self-Organization in Tomb Raider: Underworld. Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers, 2009. pp. 1-8
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author = "Alessandro Canossa and A. Drachen and G. Yannakakis",
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language = "English",
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booktitle = "Proceedings of IEEE Computational Intelligence in Games (CIG) 2009",
publisher = "IEEE Publishers",

}

Canossa, A, Drachen, A & Yannakakis, G 2009, Player Modeling using Self-Organization in Tomb Raider: Underworld. in Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers, pp. 1-8, Player Modeling using Self-Organization in Tomb Raider: Underworld, Milan, Italy, 30/06/2010.

Player Modeling using Self-Organization in Tomb Raider: Underworld. / Canossa, Alessandro; Drachen, A.; Yannakakis, G.

Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers, 2009. p. 1-8.

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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T1 - Player Modeling using Self-Organization in Tomb Raider: Underworld

AU - Canossa, Alessandro

AU - Drachen, A.

AU - Yannakakis, G.

PY - 2009

Y1 - 2009

M3 - Article in proceedings

SP - 1

EP - 8

BT - Proceedings of IEEE Computational Intelligence in Games (CIG) 2009

PB - IEEE Publishers

ER -

Canossa A, Drachen A, Yannakakis G. Player Modeling using Self-Organization in Tomb Raider: Underworld. In Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers. 2009. p. 1-8