Player Modeling using Self-Organization in Tomb Raider: Underworld

Alessandro Canossa, A. Drachen, G. Yannakakis

    Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    Original languageEnglish
    Title of host publicationProceedings of IEEE Computational Intelligence in Games (CIG) 2009
    PublisherIEEE Publishers
    Publication date2009
    Pages1-8
    Publication statusPublished - 2009
    EventPlayer Modeling using Self-Organization in Tomb Raider: Underworld - Milan, Italy
    Duration: 30 Jun 2010 → …

    Conference

    ConferencePlayer Modeling using Self-Organization in Tomb Raider: Underworld
    Country/TerritoryItaly
    CityMilan
    Period30/06/2010 → …

    Artistic research

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