Skip to main navigation Skip to search Skip to main content

How playing or making card games can support Universal Design teaching

Publications: Contribution to conferencePaperResearchpeer-review

Abstract

This paper investigates the relative merits of card game making and how card game play can be a part of teaching Universal Design (UD) theory. The hypothesis was that game approaches could be used to explain and impart the theory of Universal Design in a class room setting. The study involved comparing students´ graphic representations of the design process before and after a lecture and UD game making or game playing activity. Comparison of the graphic representations showed that incidence of design tools (all classes of tool) increased and incidence use of user-centered design tools increased. Game-players were slightly more likely than game-makers to cite more user-orientated design tools. The study also indicated a need for emphasis on reasoning for the selection and use of tools as the game play/making did not produce significant changes in the understanding of this aspect. The potential implications of gameplay, game design, and game creation in Universal Design education are that game play and game-making can be deployed as pedagogical tools. Each has conditions better suited to their use. Game play suits shorter periods while game making suits longer periods and requires tuition on game principles.
Original languageEnglish
Publication date22 Sept 2025
Publication statusAccepted/In press - 22 Sept 2025
EventLearnXDesign2025 - Design Research Society, Aveiro, Portugal
Duration: 22 Sept 202524 Sept 2025
https://www.lxd2025.com/

Conference

ConferenceLearnXDesign2025
LocationDesign Research Society
Country/TerritoryPortugal
CityAveiro
Period22/09/202524/09/2025
Internet address

Keywords

  • Universal Design
  • Game design
  • Design Process
  • Pedagogy
  • DESIGN THEORY

Artistic research

  • No

Cite this