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Abstract
From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context.
Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topology
representation and physics-based simulation for hollow tubular braids.
We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies.
We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straight
strips, our key fabrication-oriented contribution.
We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.
Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topology
representation and physics-based simulation for hollow tubular braids.
We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies.
We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straight
strips, our key fabrication-oriented contribution.
We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.
| Original language | English |
|---|---|
| Title of host publication | Acadia 2017: Disciplines and Disruption : Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture |
| Number of pages | 10 |
| Volume | MA 2-4 |
| Place of Publication | Cambridge, USA |
| Publication date | Nov 2017 |
| Pages | 670- 679 |
| ISBN (Print) | 978-0-692-96506-1 |
| Publication status | Published - Nov 2017 |
| Event | Acadia 2017: Disciplines and Disruption - MIT, Cambridge, United States Duration: 2 Nov 2017 → 4 Nov 2017 http://2017.acadia.org/ |
Conference
| Conference | Acadia 2017 |
|---|---|
| Location | MIT |
| Country/Territory | United States |
| City | Cambridge |
| Period | 02/11/2017 → 04/11/2017 |
| Internet address |
Keywords
- Design methods
- information processing
- fabrication
- digital craft
- manual craft
- representation
Artistic research
- No
Projects
- 1 Finished
-
flora robotica: Flora Robotica: Societies of Symbiotic Robot-Plant Bio-Hybrids as Social Architectural Artifacts
Hamann, H. (Project Coordinator), Ayres, P. (Project Participant), Schmickl, T. (Project Participant), Wojtaszek, P. (Project Participant), Stoy, K. (Project Participant), Kernbach, S. (Project Participant), Wahby, M. (Project Participant), Divband Soorati, M. (Project Participant), Heinrich, M. K. (Project Participant), Zahadat, P. (Project Participant), Hofstadler, D. N. (Project Participant), Skrzypczak, T. (Project Participant), Wadurkar, S. (Project Participant), Nielsen, S. A. (Project Participant), Veenstra, F. (Project Participant) & Kuksin, I. (Project Participant)
01/04/2015 → 31/03/2019
Project: Research
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