High Resolution Representation and Simulation of Braiding Patterns

Mateusz Zwierzycki, Petras Vestartas, Mary Katherine Heinrich, Phil Ayres

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context.
Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topology
representation and physics-based simulation for hollow tubular braids.
We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies.
We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straight
strips, our key fabrication-oriented contribution.
We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.
Original languageEnglish
Title of host publicationAcadia 2017: Disciplines and Disruption : Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture
Number of pages10
VolumeMA 2-4
Place of PublicationCambridge, USA
Publication dateNov 2017
Pages670- 679
ISBN (Print)978-0-692-96506-1
Publication statusPublished - Nov 2017
EventAcadia 2017: Disciplines and Disruption - MIT, Cambridge, United States
Duration: 2 Nov 20174 Nov 2017
http://2017.acadia.org/

Conference

ConferenceAcadia 2017
LocationMIT
CountryUnited States
CityCambridge
Period02/11/201704/11/2017
Internet address

Keywords

  • Design methods
  • information processing
  • fabrication
  • digital craft
  • manual craft
  • representation

Artistic research

  • No

Cite this

Zwierzycki, M., Vestartas, P., Heinrich, M. K., & Ayres, P. (2017). High Resolution Representation and Simulation of Braiding Patterns. In Acadia 2017: Disciplines and Disruption: Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (Vol. MA 2-4, pp. 670- 679). Cambridge, USA.
Zwierzycki, Mateusz ; Vestartas, Petras ; Heinrich, Mary Katherine ; Ayres, Phil. / High Resolution Representation and Simulation of Braiding Patterns. Acadia 2017: Disciplines and Disruption: Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture . Vol. MA 2-4 Cambridge, USA, 2017. pp. 670- 679
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title = "High Resolution Representation and Simulation of Braiding Patterns",
abstract = "From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context.Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topologyrepresentation and physics-based simulation for hollow tubular braids. We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies. We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straightstrips, our key fabrication-oriented contribution. We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.",
keywords = "Design methods, information processing, fabrication, digital craft, manual craft, representation",
author = "Mateusz Zwierzycki and Petras Vestartas and Heinrich, {Mary Katherine} and Phil Ayres",
year = "2017",
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Zwierzycki, M, Vestartas, P, Heinrich, MK & Ayres, P 2017, High Resolution Representation and Simulation of Braiding Patterns. in Acadia 2017: Disciplines and Disruption: Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture . vol. MA 2-4, Cambridge, USA, pp. 670- 679, Acadia 2017, Cambridge, United States, 02/11/2017.

High Resolution Representation and Simulation of Braiding Patterns. / Zwierzycki, Mateusz; Vestartas, Petras; Heinrich, Mary Katherine; Ayres, Phil.

Acadia 2017: Disciplines and Disruption: Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture . Vol. MA 2-4 Cambridge, USA, 2017. p. 670- 679.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

TY - GEN

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AU - Heinrich, Mary Katherine

AU - Ayres, Phil

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Y1 - 2017/11

N2 - From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context.Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topologyrepresentation and physics-based simulation for hollow tubular braids. We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies. We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straightstrips, our key fabrication-oriented contribution. We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.

AB - From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context.Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topologyrepresentation and physics-based simulation for hollow tubular braids. We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies. We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straightstrips, our key fabrication-oriented contribution. We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.

KW - Design methods

KW - information processing

KW - fabrication

KW - digital craft

KW - manual craft

KW - representation

M3 - Article in proceedings

SN - 978-0-692-96506-1

VL - MA 2-4

SP - 670

EP - 679

BT - Acadia 2017: Disciplines and Disruption

CY - Cambridge, USA

ER -

Zwierzycki M, Vestartas P, Heinrich MK, Ayres P. High Resolution Representation and Simulation of Braiding Patterns. In Acadia 2017: Disciplines and Disruption: Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture . Vol. MA 2-4. Cambridge, USA. 2017. p. 670- 679