Activities per year
Abstract
This article aims to discuss and explore how craft knowledge in the field of ceramics can be utilized through digital technologies. Based on a set of experiments, which led to the development of a computational system that negotiates between the movement of the designer’s hands and the 3d clay printing, we propose to leave thinking in diametric positions about technology and craft. Instead, we recommend to see technology as an enabling force
and follow McCullough’s (1998) idea about a close connection between digital work and craft practice. We base this on similarities we find between the way custom digital design tools are developed and the way craftsmen in the field of ceramics are developing their material and tools for the making of ceramics. The communalities are especially centred on the experimental approach, pursued by both fields. Reflecting on these positions through our own work we identify different modes of experimenting, which are useful to drive design
development and to develop the concept of digital crafting in the fields of ceramics. We explore how novel digital means can be utilized for a parametric setup that directly informs ornamentation through bodily engagement and discuss how craft knowledge in the field of ceramics can be utilized through digital technology.
and follow McCullough’s (1998) idea about a close connection between digital work and craft practice. We base this on similarities we find between the way custom digital design tools are developed and the way craftsmen in the field of ceramics are developing their material and tools for the making of ceramics. The communalities are especially centred on the experimental approach, pursued by both fields. Reflecting on these positions through our own work we identify different modes of experimenting, which are useful to drive design
development and to develop the concept of digital crafting in the fields of ceramics. We explore how novel digital means can be utilized for a parametric setup that directly informs ornamentation through bodily engagement and discuss how craft knowledge in the field of ceramics can be utilized through digital technology.
Original language | English |
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Title of host publication | Tangible means : experiential knowledge through materials |
Number of pages | 15 |
Place of Publication | Kolding |
Publisher | Designskolen Kolding |
Publication date | 2015 |
Pages | 250-264 |
ISBN (Print) | 978-87-90775-90-2 |
Publication status | Published - 2015 |
Event | Design Research Society Conference: Special Interest Group on Experiential Knowledge - Designskolen Kolding, Kolding, Denmark Duration: 25 Nov 2015 → 26 Nov 2015 |
Conference
Conference | Design Research Society Conference |
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Location | Designskolen Kolding |
Country/Territory | Denmark |
City | Kolding |
Period | 25/11/2015 → 26/11/2015 |
Keywords
- ceramics
- interactive tools
- 3d printing
- craft
- digital crafting
- digital design
- architectural design
Artistic research
- No
Activities
- 1 Lecture and oral contribution
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Design talk - robot made or hand-made?
Flemming Tvede Hansen (Lecturer)
4 Oct 2016Activity: Talk or presentation › Lecture and oral contribution
File
Projects
- 1 Finished
-
What does it mean to make an experiment?
Tamke, M., Ramsgaard Thomsen, M., Johansson, T. D., Hansen, F. T., Nicholas, P., Binder, T. & Mossé, A.
01/06/2012 → 31/12/2013
Project: Research