Crafting Ceramics through the Use of Virtual Reality

Publications: Contribution to journalJournal articleResearchpeer-review

Abstract

This paper reflects ongoing research about how new technologies create new possibilities within crafting and how it can build on traditional techniques within the field of ceramics. The research explores how virtual reality (VR), using Oculus Rift and 3D-printing in clay is suitable to link to the process of throwing vessels within ceramic crafts. Several experiments have been completed by this technique, and references to traditional craft-based knowledge, rooted in skills and experience, have been identified. Nevertheless, the research also shows how new technology adds new dimensions and extend our way of crafting. The quality of the crafted object is based on the ability of the presented technique to combine throwing and pattern-making as an integrated process while building up the thrown object, here named virtual pattern-throwing. Furthermore, it is argued that this use of VR for throwing makes it possible to recall a hands-on experience and thus weave the quality of the traditional craftsmanship with the virtual within the process of making vessels.
Original languageEnglish
JournalFormakademisk
Volume14
Issue number2
Number of pages14
ISSN1890-9515
DOIs
Publication statusPublished - 10 May 2021
Event Biennial International Conference for the Craft Sciences 2021: Craft in Action - , Sweden
Duration: 4 May 20216 May 2021
https://craftsciencesconference.com/

Conference

Conference Biennial International Conference for the Craft Sciences 2021
Country/TerritorySweden
Period04/05/202106/05/2021
Internet address

Keywords

  • Ceramics
  • Virtual Reality
  • Experimental Design
  • 3D printing
  • Digital Crafting
  • craftsmanship
  • Craft
  • clay

Artistic research

  • No

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