A Typology of Rumble

Ea Christina Willumsen, Milan Jacevic

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Rumble is a feature of most modern games published for home consoles, yet no existing studies on rumble and haptic feedback consider its various manifestations and functions in digital games. Likewise, analytical frameworks for understanding digital games tend to overlook rumble as a significant component of the game object or experience. Building on analyses of nine games from the PlayStation family of home consoles, this paper explores rumble as a two-level semiotic structure, consisting of a feedback source and (a) level(s) of operation. The two components are suggested as the base for a typology that accounts for the specific feedback source – environment, object, interface, or body – and its specific levels of operation as ludic, dramatic, technical, or an overlap of any of these. We present examples of each type to discuss the uses, applications, and limitations of the framework in relation to both analysis and design.
Original languageEnglish
Title of host publication DiGRA '19 - Proceedings of the 2019 DiGRA International Conference : Game, Play and the Emerging Ludo-Mix
Number of pages17
Publication date30 Sept 2019
Pages1-17
Publication statusPublished - 30 Sept 2019
Event2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Duration: 6 Aug 201910 Aug 2019
http://www.digra2019.org

Conference

Conference2019 DiGRA International Conference
LocationRitsumeikan University
Country/TerritoryJapan
CityKyoto
Period06/08/201910/08/2019
Internet address

Keywords

  • dualShock
  • haptic feedback
  • rumble
  • semiotics
  • typology

Artistic research

  • No

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