A bottom-up method for developing a trait-based model of player behavior

Mikhail A Kabakov, Alessandro Canossa, Magy Seif El-nasr, Jeremy B Badler, Randy C Colvin, Stefanie Tignor, Zhengxing Chen, Kunal Asarsa

Publications: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

nderstanding player behavior through telemetry logs is an important yet unresolved problem. Interpreting the meaning of players' low-level behaviors over time is important due to its utility in (a) developing a more adaptive and personalized game experience, (b) uncovering game design issues, and (c) understanding the human cognitive processes in a gaming context, not to mention its use and application to learning, training, and health. In this paper, the authors describe a work in progress developing a quantified model of player behavior for interpreting telemetry data from a first-person roll-playing game (RPG). This kind of model constitutes a grammar that will allow us to make sense of low-level behavioral data to assess personality, decision-making, and other cognitive constructs through behavioral measures.
Original languageEnglish
Title of host publicationProceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Number of pages2
PublisherAssociation for Computing Machinery
Publication date2014
Pages427-428
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventFirst ACM SIGCHI annual symposium on Computer-human interaction in play -
Duration: 1 Oct 20143 Oct 2014

Conference

ConferenceFirst ACM SIGCHI annual symposium on Computer-human interaction in play
Period01/10/201403/10/2014

Artistic research

  • No

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