Projects per year
31/12/2018 → 30/04/2020
01/01/2018 → 31/12/2019
01/01/2018 → 31/12/2018
Research Output per year
Gamification and Games as Facilitation Methods for Innovation and Entrepreneurship - ISPIM Innovation conference, Firenze 2019Breuer, H., Gudiksen, S. K., Abril, C. & lehmann, C., Jun 2019. 21 p.
Research output: Contribution to conference › Paper › Research › peer-review
Gamification for business: Why innovators and changemakers use games to break down silos, drive engagement and build trustGudiksen, S. K. & Inlove, J., 2018, 1st edition ed. London: Kogan Page. 320 p.
Research output: Book / Anthology / Thesis / Report › Book › Communication
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research