Projects per year
Personal profile
Curriculum vitae
Please find my CV at https://www.jesperjuul.net/cv.html
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REAVES: REAVES - Resilient Ecosystems for AV&M Entrepreneurial Support
Juul, J. (PI) & Canossa, A. (PI)
01/07/2025 → 31/12/2027
Project: Research
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BSG-Go! Scaling-up Baltic Sea Game support for a resilient game industry
Juul, J. (PI), Canossa, A. (PI) & Lundedal Hammar, E. (PI)
01/01/2023 → 01/01/2026
Project: Research
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Viden Djurs procesorienteret følgeforskning
Juul, J. (PI) & Canossa, A. (CoI)
01/04/2021 → 01/03/2022
Project: Research
Research output
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Handmade Pixels: Independent Video Games and the Quest for Authenticity
Juul, J., Oct 2019, Cambridge, MA: MIT Press. 328 p.Publications: Book / Anthology / Thesis / Report › Book › Research › peer-review
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The Game of Video Game Object: A Minimal Theory of when we see Pixels as Objects rather than Pictures
Juul, J., Oct 2021, CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. Association forComputing Machinery (ACM), p. 376–381 5 p.Publications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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The Art of failure: An Essay on the Pain of Playing Video Games
Juul, J., 22 Feb 2013, Cambridge, MA: MIT Press. 176 p. (Playful Thinking).Publications: Book / Anthology / Thesis / Report › Book › Research › peer-review
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High-Tech Low-Tech Authenticity: The Creation of Independent Style at the Independent Games Festival
Juul, J., 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games. Barnes, T. (ed.). Society for the Advancement of the Science of Digital GamesPublications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Predicting Success Factors of Video Game Titles and Companies
Pfau, J., Debus, M., Juul, J., Lundedal Hammar, E., Canossa, A. & El-Nasr, M. S., 2022, International Conference on Entertainment Computing: ICEC 2022: Part of the Lecture Notes in Computer Science book series. LNCS ed. Springer Verlag, Vol. 13477. p. 269-282 13 p. (Lecture Notes in Computer Science, Vol. 13477).Publications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Prizes
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BSG-Go! Scaling-up Baltic Sea Game support for a resilient game industry
Canossa, A. (Recipient) & Juul, J. (Recipient), 1 Jan 2023
Prize: Prizes
Activities
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Maximizing Creativity Through Games
Juul, J. (Lecturer)
28 May 2025 → 30 May 2025Activity: Talk or presentation › Lecture and oral contribution
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Fresh Ideas from Old Machines: The Forgotten Design Wisdom of Commodore 64 Games
Juul, J. (Lecturer)
22 May 2025Activity: Talk or presentation › Lecture and oral contribution
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Too Much Fun: The European History of the Commodore 64
Juul, J. (Lecturer)
27 Mar 2025Activity: Talk or presentation › Lecture and oral contribution
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The Dystopia of Play: Games, Freedom, and the Plague of Optimization
Juul, J. (Lecturer)
26 Mar 2025Activity: Talk or presentation › Lecture and oral contribution
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Friday lecture - Jesper Juul talk on the C-64 computer
Juul, J. (Lecturer)
21 Mar 2025Activity: Talk or presentation › Lecture and oral contribution
Press/Media
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Fra lavstatus til lukrativ business: Med Commodore 64 på rejse i computerhistorien
20/10/2025
1 item of Media coverage
Press/Media: Press / Media
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When Computers Taught You to Create, Not Just Consume with Jesper Juul
23/06/2025
1 item of Media coverage
Press/Media: Press / Media
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De bedste europæiske alternativer til Google og Microsoft
23/06/2025
1 item of Media coverage
Press/Media: Press / Media
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