Projects per year
Personal profile
Curriculum vitae
Please find my CV at https://www.jesperjuul.net/cv.html
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BSG-Go! Scaling-up Baltic Sea Game support for a resilient game industry
Juul, J. (PI), Canossa, A. (PI) & Lundedal Hammar, E. (PI)
01/01/2023 → 01/01/2026
Project: Research
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Viden Djurs procesorienteret følgeforskning
Juul, J. (PI) & Canossa, A. (CoI)
01/04/2021 → 01/03/2022
Project: Research
Research output
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Handmade Pixels: Independent Video Games and the Quest for Authenticity
Juul, J., Oct 2019, Cambridge, MA: MIT Press. 328 p.Publications: Book / Anthology / Thesis / Report › Book › Research › peer-review
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The Game of Video Game Object: A Minimal Theory of when we see Pixels as Objects rather than Pictures
Juul, J., Oct 2021, CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. Association forComputing Machinery (ACM), p. 376–381 5 p.Publications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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The Art of failure: An Essay on the Pain of Playing Video Games
Juul, J., 22 Feb 2013, Cambridge, MA: MIT Press. 176 p. (Playful Thinking).Publications: Book / Anthology / Thesis / Report › Book › Research › peer-review
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High-Tech Low-Tech Authenticity: The Creation of Independent Style at the Independent Games Festival
Juul, J., 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games. Barnes, T. (ed.). Society for the Advancement of the Science of Digital GamesPublications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Predicting Success Factors of Video Game Titles and Companies
Pfau, J., Debus, M., Juul, J., Lundedal Hammar, E., Canossa, A. & El-Nasr, M. S., 2022, International Conference on Entertainment Computing: ICEC 2022: Part of the Lecture Notes in Computer Science book series. LNCS ed. Springer Verlag, Vol. 13477. p. 269-282 13 p. (Lecture Notes in Computer Science, Vol. 13477).Publications: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Prizes
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BSG-Go! Scaling-up Baltic Sea Game support for a resilient game industry
Canossa, A. (Recipient) & Juul, J. (Recipient), 1 Jan 2023
Prize: Prizes
Activities
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The Five Lives of the Commodore 64 Computer
Juul, J. (Lecturer)
12 Dec 2024Activity: Talk or presentation › Lecture and oral contribution
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"A European History of the Commodore 64"
Juul, J. (Lecturer)
5 Dec 2024Activity: Talk or presentation › Lecture and oral contribution
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Best Practices For Gender Inclusivity & Retention in Video Game Production
Lundedal Hammar, E. (Lecturer), Juul, J. (Lecturer) & Canossa, A. (Lecturer)
12 Nov 2024Activity: Talk or presentation › Lecture and oral contribution
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BSG-GO Mentoring Bootcamp
Lundedal Hammar, E. (Speaker), Canossa, A. (Speaker), Juul, J. (Speaker) & Pfau, J. (Speaker)
28 Oct 2024Activity: Participating in or organising an event › Participation in workshop, seminar, course
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SpilBar 57: Paths to Success & Pitfalls to Failure
Lundedal Hammar, E. (Lecturer), Juul, J. (Lecturer) & Canossa, A. (Lecturer)
20 Nov 2023Activity: Talk or presentation › Lecture and oral contribution
Press/Media
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Still Loading #337: The Five Lives of the Commodore 64 w/ Jesper Juul
16/12/2024
1 item of Media coverage
Press/Media: Press / Media
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Too Much Fun finally tells the C64’s legacy
13/12/2024
1 item of Media coverage
Press/Media: Press / Media
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How World of Warcraft changed the real world
25/11/2024
1 Media contribution
Press/Media: Press / Media
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