The project experiments with methods for generating spatial structures. Algorithms are used for simulating a kind of growth as it is seen in nature. A simple square surface reproduces itself and distributes in a spatial system. The structure is created from simple rules, such as "continue straight ahead", "turn to the right" and combinations of these. The large model is a hybrid between an algorithmic structure and a more free organization of the components, since it is up to the builders of the structure to choose how the individual pieces are positioned as the structure grows. A the same time a certain logic exists because the elements of different types are ordered in a specific sequence.
Den store model er en hybrid imellem en algoritmisk struktur og en mere fri organisering af elementerne, da det er op til den som bygger strukturen at vælge placeringen af disse. Der er samtidig en hvis systematik, idet elementerne er af forskellige typer der tilføjes i en fastlagt sekvens.