Activity: Talk or presentation › Lecture and oral contribution
Description
This paper discusses ideas of liveness in interactive environments. By taking point of departure in a cybernetic understanding of the organism as a complex of interacting subsystems, the paper discusses architecture as a material ecology in which a patterned behaviour of action and reaction emerges. Where ubiquitous computing typically seeks an immaterial interface, this paper seeks to discover an architecture of action, where the surfaces of the built environment themselves attain the potential of movement and behaviour.
The paper reflects on two projects by the authors: Breathing Room and Slow Furl and develops a conceptual framework by which the key terms of material interaction and inhabitation and pulseand calcification can be discussed. Imagined as probes, the projects are test pieces that query the conceptual and technological basis of the project.
Emneord: intelligent programming, intelligent textiles, responsive architecture, digital architecture, digital crafting
Period
12 Nov 2008
Event title
Digital Art and Culture in the Age of Pervasive Computing