Lifecycles: Time and Action in Performative Space: how movement engages the durational

Activity: Talk or presentation Lecture and oral contribution

Description

This paper discusses ideas of liveness in interactive environments. By taking point of departure in a cybernetic understanding of the organism as a complex of interacting subsystems, the paper discusses architecture as a material ecology in which a patterned behaviour of action and reaction emerges. Where ubiquitous computing typically seeks an immaterial interface, this paper seeks to discover an architecture of action, where the surfaces of the built environment themselves attain the potential of movement and behaviour.

 

The paper reflects on two projects by the authors: Breathing Room  and Slow Furl and develops a conceptual framework by which the key terms of material interaction and inhabitation and pulse and calcification can be discussed. Imagined as probes, the projects are test pieces that query the conceptual and technological basis of the project.



Emneord: intelligent programming, intelligent textiles, responsive architecture, digital architecture, digital crafting
Period12 Nov 2008
Event titleDigital Art and Culture in the Age of Pervasive Computing
Event typeConference
OrganiserUlrik Eckman
LocationCopenhagen University, DenmarkShow on map

Keywords

  • intelligent programming
  • intelligent textiles
  • responsive architecture
  • digital architecture
  • digital crafting