Sites of flux: imagining space in the dance-architectures of The Changing Room and Sea Unsea

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

    Abstract

    This paper presents the conceptualization of an event space of interaction. Referring to enchantment as a means of describing an indeterminate and evolving state of interaction, where the meaning of the interactive object or environment remains open ended and exploratory, this paper explores how contemporary architectural concepts of space and inhabitation can allow for a new framing of interactive experiences. Presenting the two dance-architectures The Changing Room and Sea Unsea as case studies, the paper seeks to demonstrate challenges to the way space and place are understood in Human–Computer Interaction.
    OriginalsprogEngelsk
    TidsskriftPersonal and Ubiquitous Computing
    Vol/bind12
    Udgave nummer5
    Sider (fra-til)383-390
    Antal sider8
    ISSN1617-4909
    StatusUdgivet - 2008

    Kunstnerisk udviklingsvirksomhed (KUV)

    • Nej

    Citationsformater