Abstract
Visual tools such as probes and design games are
used during co-design events to facilitate a
common design dialogue. They evoke new ideas
and invite users, designers and other stakeholders
to explore and rehearse future opportunities. This
"toolkit" and working practices are continually
evolving, but the focus is almost always on the
upcoming design. Based on an experiment, this
paper investigates how co-design tools can be
used as a part of a post-occupancy evaluation
(POE).
When you do a POE, you evaluate the
performance of an already completed building in
relation to the daily use. Unlike a traditional codesign
process the POE looks back on the process
in order to adjust or redesign the building.
The paper argues that co-design tools can be an
instrument to make architects and other
stakeholders reflect on the project once again in
order to see it from a different perspective.
used during co-design events to facilitate a
common design dialogue. They evoke new ideas
and invite users, designers and other stakeholders
to explore and rehearse future opportunities. This
"toolkit" and working practices are continually
evolving, but the focus is almost always on the
upcoming design. Based on an experiment, this
paper investigates how co-design tools can be
used as a part of a post-occupancy evaluation
(POE).
When you do a POE, you evaluate the
performance of an already completed building in
relation to the daily use. Unlike a traditional codesign
process the POE looks back on the process
in order to adjust or redesign the building.
The paper argues that co-design tools can be an
instrument to make architects and other
stakeholders reflect on the project once again in
order to see it from a different perspective.
Originalsprog | Engelsk |
---|---|
Publikationsdato | 30 maj 2011 |
Antal sider | 5 |
Status | Udgivet - 30 maj 2011 |
Emneord
- codesign
- post occupancy evaluation
- architecture
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej