Player Modeling using Self-Organization in Tomb Raider: Underworld

Alessandro Canossa, A. Drachen, G. Yannakakis

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

OriginalsprogEngelsk
TitelProceedings of IEEE Computational Intelligence in Games (CIG) 2009
ForlagIEEE Publishers
Publikationsdato2009
Sider1-8
StatusUdgivet - 2009
BegivenhedPlayer Modeling using Self-Organization in Tomb Raider: Underworld - Milan, Italien
Varighed: 30 jun. 2010 → …

Konference

KonferencePlayer Modeling using Self-Organization in Tomb Raider: Underworld
LandItalien
ByMilan
Periode30/06/2010 → …

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citer dette

Canossa, A., Drachen, A., & Yannakakis, G. (2009). Player Modeling using Self-Organization in Tomb Raider: Underworld. I Proceedings of IEEE Computational Intelligence in Games (CIG) 2009 (s. 1-8). IEEE Publishers.
Canossa, Alessandro ; Drachen, A. ; Yannakakis, G. / Player Modeling using Self-Organization in Tomb Raider: Underworld. Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers, 2009. s. 1-8
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title = "Player Modeling using Self-Organization in Tomb Raider: Underworld",
author = "Alessandro Canossa and A. Drachen and G. Yannakakis",
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booktitle = "Proceedings of IEEE Computational Intelligence in Games (CIG) 2009",
publisher = "IEEE Publishers",

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Canossa, A, Drachen, A & Yannakakis, G 2009, Player Modeling using Self-Organization in Tomb Raider: Underworld. i Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers, s. 1-8, Player Modeling using Self-Organization in Tomb Raider: Underworld, Milan, Italien, 30/06/2010.

Player Modeling using Self-Organization in Tomb Raider: Underworld. / Canossa, Alessandro; Drachen, A.; Yannakakis, G.

Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers, 2009. s. 1-8.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

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AU - Canossa, Alessandro

AU - Drachen, A.

AU - Yannakakis, G.

PY - 2009

Y1 - 2009

M3 - Article in proceedings

SP - 1

EP - 8

BT - Proceedings of IEEE Computational Intelligence in Games (CIG) 2009

PB - IEEE Publishers

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Canossa A, Drachen A, Yannakakis G. Player Modeling using Self-Organization in Tomb Raider: Underworld. I Proceedings of IEEE Computational Intelligence in Games (CIG) 2009. IEEE Publishers. 2009. s. 1-8