On Repairing Generated Behaviors for Graphical Characters

Andrea Corradini, Manish Mehta

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Resumé

In this paper, we continue our work on the creation of artificial intelligence (AI) behaviors for graphical interactive characters by novice users. We refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus of this paper is on the analysis of the needs and requirements that are necessary to identify and repair problems related to the rendering of the behaviors after the authoring stage. We also briefly sketch our strategy for the behavior repair in the behavior authoring system that we are developing.
OriginalsprogEngelsk
TitelHCI International 2016 – Posters' Extended Abstracts : Communications in Computer and Information Science
Vol/bind617
Publikationsdato22 jun. 2016
Sider104-109
StatusUdgivet - 22 jun. 2016
BegivenhedHCI International Conference - Toronto, Canada
Varighed: 17 jul. 201622 jul. 2016

Konference

KonferenceHCI International Conference
LandCanada
ByToronto
Periode17/07/201622/07/2016

Emneord

  • Non-playing characters – AI behavior repair and generation

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citer dette

Corradini, A., & Mehta, M. (2016). On Repairing Generated Behaviors for Graphical Characters. I HCI International 2016 – Posters' Extended Abstracts: Communications in Computer and Information Science (Bind 617, s. 104-109)
Corradini, Andrea ; Mehta, Manish. / On Repairing Generated Behaviors for Graphical Characters. HCI International 2016 – Posters' Extended Abstracts: Communications in Computer and Information Science. Bind 617 2016. s. 104-109
@inproceedings{f9240d471bb54f8b850b54dbb4722e8a,
title = "On Repairing Generated Behaviors for Graphical Characters",
abstract = "In this paper, we continue our work on the creation of artificial intelligence (AI) behaviors for graphical interactive characters by novice users. We refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus of this paper is on the analysis of the needs and requirements that are necessary to identify and repair problems related to the rendering of the behaviors after the authoring stage. We also briefly sketch our strategy for the behavior repair in the behavior authoring system that we are developing.",
keywords = "Non-playing characters – AI behavior repair and generation",
author = "Andrea Corradini and Manish Mehta",
year = "2016",
month = "6",
day = "22",
language = "English",
volume = "617",
pages = "104--109",
booktitle = "HCI International 2016 – Posters' Extended Abstracts",

}

Corradini, A & Mehta, M 2016, On Repairing Generated Behaviors for Graphical Characters. i HCI International 2016 – Posters' Extended Abstracts: Communications in Computer and Information Science. bind 617, s. 104-109, HCI International Conference, Toronto, Canada, 17/07/2016.

On Repairing Generated Behaviors for Graphical Characters. / Corradini, Andrea; Mehta, Manish.

HCI International 2016 – Posters' Extended Abstracts: Communications in Computer and Information Science. Bind 617 2016. s. 104-109.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

TY - GEN

T1 - On Repairing Generated Behaviors for Graphical Characters

AU - Corradini, Andrea

AU - Mehta, Manish

PY - 2016/6/22

Y1 - 2016/6/22

N2 - In this paper, we continue our work on the creation of artificial intelligence (AI) behaviors for graphical interactive characters by novice users. We refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus of this paper is on the analysis of the needs and requirements that are necessary to identify and repair problems related to the rendering of the behaviors after the authoring stage. We also briefly sketch our strategy for the behavior repair in the behavior authoring system that we are developing.

AB - In this paper, we continue our work on the creation of artificial intelligence (AI) behaviors for graphical interactive characters by novice users. We refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus of this paper is on the analysis of the needs and requirements that are necessary to identify and repair problems related to the rendering of the behaviors after the authoring stage. We also briefly sketch our strategy for the behavior repair in the behavior authoring system that we are developing.

KW - Non-playing characters – AI behavior repair and generation

M3 - Article in proceedings

VL - 617

SP - 104

EP - 109

BT - HCI International 2016 – Posters' Extended Abstracts

ER -

Corradini A, Mehta M. On Repairing Generated Behaviors for Graphical Characters. I HCI International 2016 – Posters' Extended Abstracts: Communications in Computer and Information Science. Bind 617. 2016. s. 104-109