Abstract
n a wide range of social networks, people's behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called "influencers." Existing work suggests that in-game social networks in online games are similar to real-life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy's The Division. Results show that network feature-defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.
| Originalsprog | Engelsk |
|---|---|
| Titel | Proceedings of the 2019 CHI conference on human factors in computing systems |
| Antal sider | 12 |
| Udgivelsessted | New York, NY, USA |
| Forlag | ACM SIGCHI Publishers |
| Publikationsdato | 2019 |
| Sider | 1-12 |
| Artikelnummer | 259 |
| DOI | |
| Status | Udgivet - 2019 |
| Udgivet eksternt | Ja |
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej