Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play

Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

n a wide range of social networks, people's behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called "influencers." Existing work suggests that in-game social networks in online games are similar to real-life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy's The Division. Results show that network feature-defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.
OriginalsprogEngelsk
TitelProceedings of the 2019 CHI conference on human factors in computing systems
Antal sider12
UdgivelsesstedNew York, NY, USA
ForlagACM SIGCHI Publishers
Publikationsdato2019
Sider1-12
Artikelnummer259
DOI
StatusUdgivet - 2019
Udgivet eksterntJa

Kunstnerisk udviklingsvirksomhed (KUV)

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