High Quality Virtual Reality for Architectural Exhibitions

Bidragets oversatte titel: Højkvalitets Virtual Reality til arkitekturudstillinger

Publikation: KonferencebidragPaperForskningpeer review

Resumé

This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.
OriginalsprogEngelsk
Publikationsdato22 aug. 2016
Antal sider8
StatusUdgivet - 22 aug. 2016
BegivenhedeCAADe 2016: Complexity & Simplicity - Oulu School of Architecture, University of Oulu, Oulu, Finland
Varighed: 24 aug. 201626 aug. 2016
Konferencens nummer: 34
http://www.oulu.fi/architecture/2016ecaade

Konference

KonferenceeCAADe 2016
Nummer34
LokationOulu School of Architecture, University of Oulu
LandFinland
ByOulu
Periode24/08/201626/08/2016
Internetadresse

Emneord

  • Virtual Reality
  • Oculus Rift
  • GearVR
  • Exhibition

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citer dette

Kreutzberg, A. (2016). High Quality Virtual Reality for Architectural Exhibitions. Afhandling præsenteret på eCAADe 2016, Oulu, Finland.
Kreutzberg, Anette. / High Quality Virtual Reality for Architectural Exhibitions. Afhandling præsenteret på eCAADe 2016, Oulu, Finland.8 s.
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abstract = "This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.",
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Kreutzberg, A 2016, 'High Quality Virtual Reality for Architectural Exhibitions' Paper fremlagt ved eCAADe 2016, Oulu, Finland, 24/08/2016 - 26/08/2016, .

High Quality Virtual Reality for Architectural Exhibitions. / Kreutzberg, Anette.

2016. Afhandling præsenteret på eCAADe 2016, Oulu, Finland.

Publikation: KonferencebidragPaperForskningpeer review

TY - CONF

T1 - High Quality Virtual Reality for Architectural Exhibitions

AU - Kreutzberg, Anette

PY - 2016/8/22

Y1 - 2016/8/22

N2 - This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.

AB - This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.

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KW - Oculus Rift

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Kreutzberg A. High Quality Virtual Reality for Architectural Exhibitions. 2016. Afhandling præsenteret på eCAADe 2016, Oulu, Finland.