Forever in the Middle? A study of the Danish Game Industry

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

In the Nordics, why is the Danish game industry markedly less successful than the Finnish and Swedish industries, yet more successful than the Norwegian industry?
Studies of the video game industry have focused primarily on large-scale and often console development, especially in the US and Japan. This has led to both computer game and mobile phone productions being overlooked. In addition, as home computers were the dominant game platform in Europe in the early 1980s, the European history is not reflected in overview histories of the industry (Conway and deWinter 2015; Huntemann and Aslinger 2012). Such problems are finally being countered with more studies of regional and local game industries (Ozimek 2019; Švelch 2018; Zeiler and Mukherjee 2021).
This presentation reports the results of a study of the Danish game industry. Based on interviews with 40 companies and on historical material, we make two major comparisons:
OriginalsprogEngelsk
TitelProceedings of the Central and Eastern European Game Studies conference
Publikationsdato10 okt. 2024
StatusUdgivet - 10 okt. 2024
BegivenhedCentral and Eastern European Game Studies conference 2024: Reimagining games, art and performativity - University of the Peloponnese, Nafplio, Grækenland
Varighed: 10 okt. 202412 okt. 2024
https://ceegs2024.uop.gr/ceegs2024/

Konference

KonferenceCentral and Eastern European Game Studies conference 2024
LokationUniversity of the Peloponnese
Land/OmrådeGrækenland
ByNafplio
Periode10/10/202412/10/2024
Internetadresse

Kunstnerisk udviklingsvirksomhed (KUV)

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