Abstract
Do independent video games exist, and how? By looking at the history of independent game festivals, this paper argues that independent game institutions have gone through
three main phases: 1) an early financially independent phase of focusing on the economic conditions of development, 2) an aesthetically independent phase where independent games acquire a specific style to become a distinct type of video game, and 3) a culturally independent phase where independent games are claimed to embody cultural and political change as well as a more healthy way of developing video games.
three main phases: 1) an early financially independent phase of focusing on the economic conditions of development, 2) an aesthetically independent phase where independent games acquire a specific style to become a distinct type of video game, and 3) a culturally independent phase where independent games are claimed to embody cultural and political change as well as a more healthy way of developing video games.
| Originalsprog | Engelsk |
|---|---|
| Publikationsdato | 15 aug. 2018 |
| Status | Udgivet - 15 aug. 2018 |
| Begivenhed | History of Games Conference 2018 - IT University of Copenhagen, Copenhagen, Danmark Varighed: 16 aug. 2018 → 17 aug. 2018 https://gameconference.itu.dk/gameshistory.html |
Konference
| Konference | History of Games Conference 2018 |
|---|---|
| Lokation | IT University of Copenhagen |
| Land/Område | Danmark |
| By | Copenhagen |
| Periode | 16/08/2018 → 17/08/2018 |
| Internetadresse |
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej
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