Abstract
The aim of this paper is to address imaginative experiences of emotions by drawing Kendall Walton’s theory of make-believe. Moreover, we use a design case as means for investigating how a child’s felt emotions towards a hospital situation relates to his or her imaginative experiences of emotions towards a fictive character in a computer game simulating the real-world situation. In so doing, we contribute with new insights to existing theories of emotions in design, which tend to focus narrowly on felt and measurable emotions.
| Originalsprog | Engelsk |
|---|---|
| Publikationsdato | 24 mar. 2012 |
| Antal sider | 16 |
| Status | Udgivet - 24 mar. 2012 |
Emneord
- Fiction, Emotion Driven Design
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej
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