Examining Theory use in Design Research on Fantasy Play

Helle Marie Skovbjerg, Tilde Bekker, Bernice d´Anjou, Keila Zari Pérez Quiñones, Aakash Johry

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Abstract

Play is an essential activity in children’s lives. In the Child Computer Interaction (CCI)
field, many authors refer to play and play theories when they describe their work. Play
theories can come from many different disciplines, such as psychology, sociology and
learning sciences. Theories from different disciplines can provide interpretations and
inspiration sources when designing for play. In this study, we explore what
theory clusters authors use and how they are used when design researchers report on
design work for fantasy play. Based on 19 artefact-centred papers from the ACM digital
library from the period 1999–2018, we analyse four components of reported theory
use: design intention , design argumentation , design decisions and design
evaluation . This paper provides a list of theory clusters that designers report
on, showing that different clusters also indicate different conceptualisations of play.
Furthermore, it describes three common strategies of theory cluster use: for
contextualising the value of play, for highlighting the outcome of play and using design
cases as ‘theory’ for supporting making design decisions. The paper concludes by
providing reflective questions about how to report on the use of theory in designing for
fantasy play. The questions can be used in order for future work in the Child Computer
Interaction community to be precise and transparent about theory use in order to make
it easier to build upon each other’s work.

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