Digital Crafting in the field of Ceramics

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review


This article aims to discuss and explore how craft knowledge in the field of ceramics can be utilized through digital technologies. Based on a set of experiments, which led to the development of a computational system that negotiates between the movement of the designer’s hands and the 3d clay printing, we propose to leave thinking in diametric positions about technology and craft. Instead, we recommend to see technology as an enabling force
and follow McCullough’s (1998) idea about a close connection between digital work and craft practice. We base this on similarities we find between the way custom digital design tools are developed and the way craftsmen in the field of ceramics are developing their material and tools for the making of ceramics. The communalities are especially centred on the experimental approach, pursued by both fields. Reflecting on these positions through our own work we identify different modes of experimenting, which are useful to drive design
development and to develop the concept of digital crafting in the fields of ceramics. We explore how novel digital means can be utilized for a parametric setup that directly informs ornamentation through bodily engagement and discuss how craft knowledge in the field of ceramics can be utilized through digital technology.
TitelTangible means : experiential knowledge through materials
Antal sider15
ForlagDesignskolen Kolding
ISBN (Trykt)978-87-90775-90-2
StatusUdgivet - 2015
BegivenhedDesign Research Society Conference: Special Interest Group on Experiential Knowledge - Designskolen Kolding, Kolding, Danmark
Varighed: 25 nov. 201526 nov. 2015


KonferenceDesign Research Society Conference
LokationDesignskolen Kolding


  • ceramics
  • interactive tools
  • 3d printing
  • craft
  • digital crafting
  • digital design
  • architectural design

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej