Aktiviteter pr. år
Abstract
At the Royal Danish Academy, we combine storyworld building and speculative
design to create visual fictions in various media formats, such as film, games, and
interactive installations. These design-based collaborative approaches to developing
media content to some degree challenge the status and role of the screenplay and
traditional media production. In this presentation, I will showcase three examples of work
done by students at the Royal Danish Academy and present and reflect on some of the
new methodologies utilized in the design courses.
The three examples are:
1) A course in speculative design, worldbuilding, and
design fiction.
2) a course in art direction and worldbuilding and
3) a master thesis film production combining world-building methods and production design.
Common to the different courses, besides utilizing world-building methods, is their
focus on future scenarios, the transformative potential in stories and themes related to
sustainability. In the speculative design course, students worked on design fictions as
interactive installations, exploring a relatively broad concept of future existence. In the art
direction course, students designed computer games. The course is part of two related
projects: one being Planet Junk, initiated by Alex McDowell (University of Southern
California), and the other being The Climate Expedition. The Climate Expedition is a
project using storytelling and new media to engage the broad public in themes related to
sustainability. The third project is the live-action film Wild Child, created by film school
students and design students who developed the fictional universe and created the
production design.
All of the projects combine storyworld building methods (McDowell) with
speculative design methods and scenario thinking (Stuart Candy, Anthony Dunne & Fiona
Raby). The projects also build on new methods and tools on how to create fictional
universes developed by the author and Simon Jon Andreasen from the National Film
School of Denmark.
design to create visual fictions in various media formats, such as film, games, and
interactive installations. These design-based collaborative approaches to developing
media content to some degree challenge the status and role of the screenplay and
traditional media production. In this presentation, I will showcase three examples of work
done by students at the Royal Danish Academy and present and reflect on some of the
new methodologies utilized in the design courses.
The three examples are:
1) A course in speculative design, worldbuilding, and
design fiction.
2) a course in art direction and worldbuilding and
3) a master thesis film production combining world-building methods and production design.
Common to the different courses, besides utilizing world-building methods, is their
focus on future scenarios, the transformative potential in stories and themes related to
sustainability. In the speculative design course, students worked on design fictions as
interactive installations, exploring a relatively broad concept of future existence. In the art
direction course, students designed computer games. The course is part of two related
projects: one being Planet Junk, initiated by Alex McDowell (University of Southern
California), and the other being The Climate Expedition. The Climate Expedition is a
project using storytelling and new media to engage the broad public in themes related to
sustainability. The third project is the live-action film Wild Child, created by film school
students and design students who developed the fictional universe and created the
production design.
All of the projects combine storyworld building methods (McDowell) with
speculative design methods and scenario thinking (Stuart Candy, Anthony Dunne & Fiona
Raby). The projects also build on new methods and tools on how to create fictional
universes developed by the author and Simon Jon Andreasen from the National Film
School of Denmark.
| Originalsprog | Engelsk |
|---|---|
| Publikationsdato | 13 sep. 2024 |
| Status | Udgivet - 13 sep. 2024 |
| Begivenhed | Screen writing Research Network Conference: “Conversation Beyond Script” - Screenwriting research network, Olomouc, Tjekkiet Varighed: 11 sep. 2024 → 14 sep. 2024 https://srn2024.upol.cz |
Konference
| Konference | Screen writing Research Network Conference |
|---|---|
| Lokation | Screenwriting research network |
| Land/Område | Tjekkiet |
| By | Olomouc |
| Periode | 11/09/2024 → 14/09/2024 |
| Internetadresse |
Emneord
- speculative design
- Design futures
- Experimantal futures
- worldbuilding
- video games
- eco games
- screenwriting
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej
Aktiviteter
- 1 Foredrag og mundtlige bidrag
-
Games for Culture and Society
Ion Wille, J. (Foredragsholder)
3 jun. 2024Aktivitet: Tale eller præsentation › Foredrag og mundtlige bidrag
-
Assembling Storyworlds: Editorial for Imagining the Impossible Volume 2 Issue 1 2023, World Building & Design
Joyce, S., Mehrstam, C., Schubart, R. & Ion Wille, J., 28 jun. 2023, I: Imagining the Impossible. 2, 1, s. 1-4 4 s.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning
Åben adgang -
Håndbog i Universskabelse
Ion Wille, J., Andreasen, S. J. & Wille, G., 1 sep. 2023, 1 udg. København: Samfundslitteratur. 311 s.Publikation: Bog / Antologi / Afhandling / Rapport › Bog › Forskning
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Flash Forward: Story World and Speculative Design Teaching
Ion Wille, J. & Steijn, A., 27 maj 2021, s. 57-58. 1 s.Publikation: Konferencebidrag › Paper › Forskning
Fil
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License to Dream/Futuring Danish Design
Bøjer, B. H. (PI), Engholm, I. (PI) & Ion Wille, J. (PI)
01/01/2021 → …
Projekter: Projekt › Forskning
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