Design as co-evolution of problem, solution, and audience

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    Abstract

    The meaning of ‘design’ can be captured in a general way by a good definition, but even the best definition cannot provide an understanding sufficiently deep to guide the professional designer or the student of design in the intricate practice of doing design. Therefore we explore design beyond the level of definitions, reviewing canonical theories about design as a professional enterprise. We find that the well-established theoretical notion of ‘co-evolution’ of problem and solution in design has its merits in regard to understanding design practice; but also that existing theories leave the practitioner at a loss for guidance in some respects. To remedy this situation, we propose the notion of ‘triple co-evolution’ that also involves the ‘audience’ of a designed artefact. Furthermore, we conjecture that the theoretical discipline known as ‘constitutive rhetoric’ offers valuable conceptual resources for conceiving of design in terms of such triple co-evolution. In support of this conjecture, we present a small sample of design cases, arguably showing signs of triple co-evolution and understandable in terms of ‘audience constitution’.
    OriginalsprogEngelsk
    TidsskriftArtifact: Journal of Design Practice
    Vol/bindVol. 3, Issue 4
    Sider (fra-til)3.1-3.13
    Antal sider13
    ISSN1749-3463
    DOI
    StatusUdgivet - 2014

    Emneord

    • audience constitution
    • constitutive rhetoric
    • design definition
    • design theory
    • wicked problems

    Kunstnerisk udviklingsvirksomhed (KUV)

    • Nej

    Citationsformater