Designing Technology for Active Spectator Experiences at Sporting Events

Bidragets oversatte titel: Design af teknologi til aktiv tilskueroplevelse ved sportsbegivenheder

Martin Ludvigsen, Rune Veerasawmy

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

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Abstract

This paper explores the active spectator experience at sporting events, by presenting and reflecting upon a design experiment carried out at a number of football1 events. The initial hypothesis of the design process, leading to the design experiment has been that the spectator experience is not merely an experience of receiving and consuming entertainment. It is also heavily reliant on the active participation of the spectator in creating the atmosphere of the entire event. The BannerBattle experiment provides interactive technology in sport arenas with a form of interaction based on existing behaviour in the context. The work presented also argues for a need to overcome the inclination to designing technological systems that imitate or compete with the experience of watching the television broadcast of the game. Experiments such as the presented BannerBattle are cornerstones in our exploratory research-through-design approach to designing technologies for social experiences.
Bidragets oversatte titelDesign af teknologi til aktiv tilskueroplevelse ved sportsbegivenheder
OriginalsprogEngelsk
TitelOZCHI 2010 Proceedings
UdgivelsesstedBrisbane, Australia
Publikationsdato22 nov. 2010
StatusUdgivet - 22 nov. 2010
BegivenhedOzCHI 2010 - Brisbane, Australien
Varighed: 22 nov. 201026 nov. 2010

Konference

KonferenceOzCHI 2010
Land/OmrådeAustralien
ByBrisbane
Periode22/11/201026/11/2010

Emneord

  • spectator experience
  • sporting events
  • design process
  • The BannerBattle

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citationsformater